How can i get a random position inside of any posible shape? Be that shape a square, a circle, a tetrahedron, an octogon, or what ever. How can i get as random vector position inside of it? Thanks guys
As for an circle:
[lua]
local num = math.random(0,360)
local x = math.cos(num) * size
local y = math.sin(num) * size
local z = 1337
local pos = Vector(x,y, z)
[/lua]
As for an square:
[lua]
local x = math.random(-size,size)
local y = math.random(-size,size)
local z = 1337
local pos = Vector(x,y, z)
[/lua]
The rest i dont know :0
No, i mean, independent of the shape, is it possible to get a random position inside of it?
You can’t get a random position inside a shape independent of the shape AFAIK, you need a separate algorithm for each shape.
Aww ok thanks. So if i have the shape, there is no way of dynamicly generating an algorithm to get a random placement inside of it?
I’m not sure, not easily anyway.
Damn. Thanks
This is easy to do as long as the shape is made out of triangles, and all it’s corners are convex.
[editline]10:49PM[/editline]
Actually, I think it’s easy to do without convex corners too:3:
Do it :shobon:
First I want to know that this is what he actually wants.
Okay. What i want to do, is spawn props randomly inside of a defined space. This space will probably be cylindrical(spelling?) but in effect, i want it to be any possible shape.
I’m offering to write a function that returns a random position from within a mesh given, however generating the shapes you will have to do yourself:wink:
Okay. I can do that. Cool. Thanks dude.
I’m gonna be away for a few days, don’t expect anything before next weekend.
Mkay.