Just a quick thought.
I reckon Rust would benefit from resources spawning in random locations:
Pros:
- encourage exploration
- stops mega bases being built around lucrative static spawns
- more realisitic
- prevents the game from becoming stale (another resource run along the same old track)
Cons:
- resources may spawn in remote locations (possible fix is a respawn timer - not mined for 1 hour = respawn new location)
- may be difficult to locate resources
I realise the map is still being developed and some areas are empty for a reason.
This could be implemented in the popular areas in the beginning with a wider sphere as more is added to the game
Thoughts?