Random Rp map that im working on

I Still need to decrease the HDR, can anyone tell me how? Orange Doors = Door Holders, Orange Gate like things = Window place holders. I still need to add bump maps.

http://img191.imageshack.us/img191/1672/rpdistrict3wip20007.jpg

http://img12.imageshack.us/img12/1221/rpdistrict3wip20000.jpg

http://img268.imageshack.us/img268/4563/rpdistrict3wip20001.jpg

http://img237.imageshack.us/img237/1954/rpdistrict3wip20002.jpg

http://img27.imageshack.us/img27/6171/rpdistrict3wip20003.jpg

http://img268.imageshack.us/img268/9255/rpdistrict3wip20004.jpg

http://img704.imageshack.us/img704/895/rpdistrict3wip20005.jpg

http://img190.imageshack.us/img190/271/rpdistrict3wip20006.jpg

It’s all right. Walls are pretty bare and repetitive, though.

Looks like rp_downtown_v1

It’s rather, Blocky…
Try making it unblocky by going to google and searching Arcutecture.

Don’t you mean ‘Architecture?’ :v:

Yeah, i do. Thanks :smug:

Not good, not bad.

Keep working.

For the HDR:

Place a logic_auto and an env_tonemapcontroller with the name tonemap or something.

Go to outputs on the logic_auto and choose
Tonemap>setautoexposuremax>1.25
Tonemap>setautoexposuremin>0.5
Once you compile it should only max to 1.25 and the lowest be 0.5 (So no eye raping and going blind)