Ranks on Scoreboard

I need ranks on the scoreboard like Admin, Superadmin, Owner, etc,. This is my sb_row.lua code. Edit it for the ranks to work.

---- Scoreboard player score row, based on sandbox version

include(“sb_info.lua”)

local GetTranslation = LANG.GetTranslation
local GetPTranslation = LANG.GetParamTranslation

SB_ROW_HEIGHT = 24 --16

local PANEL = {}

function PANEL:Init()
– cannot create info card until player state is known
self.info = nil

self.open = false

self.cols = {}
self.cols[1] = vgui.Create(“Label”, self)
self.cols[1]:SetText(GetTranslation(“sb_ping”))

self.cols[2] = vgui.Create(“Label”, self)
self.cols[2]:SetText(GetTranslation(“sb_deaths”))

self.cols[3] = vgui.Create(“Label”, self)
self.cols[3]:SetText(GetTranslation(“sb_score”))

self.cols[5] = vgui.Create(“Label”, self)
self.cols[5]:SetText("")

if KARMA.IsEnabled() then
self.cols[4] = vgui.Create(“Label”, self)
self.cols[4]:SetText(GetTranslation(“sb_karma”))
end

for _, c in ipairs(self.cols) do
c:SetMouseInputEnabled(false)
end

self.tag = vgui.Create(“Label”, self)
self.tag:SetText("")
self.tag:SetMouseInputEnabled(false)

self.sresult = vgui.Create(“DImage”, self)
self.sresult:SetSize(16,16)
self.sresult:SetMouseInputEnabled(false)

self.avatar = vgui.Create( “AvatarImage”, self )
self.avatar:SetSize(SB_ROW_HEIGHT, SB_ROW_HEIGHT)
self.avatar:SetMouseInputEnabled(false)

self.nick = vgui.Create(“Label”, self)
self.nick:SetMouseInputEnabled(false)

self:SetCursor( “hand” )
end

function GM:TTTScoreboardColorForPlayer(ply)
if not IsValid(ply) then return namecolor.default end

if ply:SteamID() == “STEAM_0:0:1963640” then
return namecolor.dev
elseif ply:IsAdmin() and GetGlobalBool(“ttt_highlight_admins”, true) then
return namecolor.admin
end
return namecolor.default
end

local function ColorForPlayer(ply)
if IsValid(ply) then
local c = hook.Call(“TTTScoreboardColorForPlayer”, GAMEMODE, ply)

  -- verify that we got a proper color
  if c and type(c) == "table" and c.r and c.b and c.g and c.a then
     return c
  else
     ErrorNoHalt("TTTScoreboardColorForPlayer hook returned something that isn't a color!

")
end
end
return namecolor.default
end

function PANEL:Paint()
if not ValidEntity(self.Player) then return end

– if ( self.Player:GetFriendStatus() == “friend” ) then
– color = Color( 236, 181, 113, 255 )
– end

local ply = self.Player

if ply:IsTraitor() then
surface.SetDrawColor(255, 0, 0, 30)
surface.DrawRect(0, 0, self:GetWide(), SB_ROW_HEIGHT)
elseif ply:IsDetective() then
surface.SetDrawColor(0, 0, 255, 30)
surface.DrawRect(0, 0, self:GetWide(), SB_ROW_HEIGHT)
end

if ply == LocalPlayer() then
surface.SetDrawColor( 200, 200, 200, math.Clamp(math.sin(RealTime() * 2) * 50, 0, 100))
surface.DrawRect(0, 0, self:GetWide(), SB_ROW_HEIGHT )
end

return true
end

function PANEL:SetPlayer(ply)
self.Player = ply
self.avatar:SetPlayer(ply)

if not self.info then
local g = ScoreGroup(ply)
if g == GROUP_TERROR and ply != LocalPlayer() then
self.info = vgui.Create(“TTTScorePlayerInfoTags”, self)
self.info:SetPlayer(ply)

     self:InvalidateLayout()
  elseif g == GROUP_FOUND or g == GROUP_NOTFOUND then
     self.info = vgui.Create("TTTScorePlayerInfoSearch", self)
     self.info:SetPlayer(ply)
     self:InvalidateLayout()
  end

else
self.info:SetPlayer(ply)

  self:InvalidateLayout()

end

self:UpdatePlayerData()
end

function PANEL:GetPlayer() return self.Player end

function PANEL:UpdatePlayerData()
if not IsValid(self.Player) then return end

local ply = self.Player
self.cols[1]:SetText(ply:Ping())
self.cols[2]:SetText(ply:Deaths())
self.cols[3]:SetText(ply:Frags())

if self.cols[4] then
self.cols[4]:SetText(math.Round(ply:GetBaseKarma()))
end

self.nick:SetText(ply:Nick())
self.nick:SizeToContents()
self.nick:SetFGColor(ColorForPlayer(ply))

local ptag = ply.sb_tag
if ScoreGroup(ply) != GROUP_TERROR then
ptag = nil
end

self.tag:SetText(ptag and GetTranslation(ptag.txt) or “”)
self.tag:SetFGColor(ptag and ptag.color or COLOR_WHITE)

self.sresult:SetVisible(ply.search_result != nil)

– more blue if a detective searched them
if ply.search_result and (LocalPlayer():IsDetective() or (not ply.search_result.show)) then
self.sresult:SetImageColor(Color(200, 200, 255))
end

– cols are likely to need re-centering
self:LayoutColumns()

if self.info then
self.info:UpdatePlayerData()
end

function PANEL:ApplySchemeSettings()
for k,v in pairs(self.cols) do
v:SetFont(“treb_small”)
v:SetFGColor(COLOR_WHITE)
end

self.nick:SetFont(“treb_small”)
self.nick:SetFGColor(ColorForPlayer(self.Player))

local ptag = self.Player and self.Player.sb_tag
self.tag:SetFGColor(ptag and ptag.color or COLOR_WHITE)
self.tag:SetFont(“treb_small”)

self.sresult:SetImage(“gui/silkicons/magnifier”)
self.sresult:SetImageColor(Color(170, 170, 170, 150))
end

function PANEL:LayoutColumns()
for k,v in ipairs(self.cols) do
if k == 5 then
v:SizeToContents()
v:SetPos(self:GetWide() - (80k) - v:GetWide()/2, (SB_ROW_HEIGHT - v:GetTall()) / 2)
else
v:SizeToContents()
v:SetPos(self:GetWide() - (50
k) - v:GetWide()/2, (SB_ROW_HEIGHT - v:GetTall()) / 2)
end
end

self.tag:SizeToContents()
self.tag:SetPos(self:GetWide() - (50 * 6) - self.tag:GetWide()/2, (SB_ROW_HEIGHT - self.tag:GetTall()) / 2)

self.sresult:SetPos(self:GetWide() - (50*6) - 8, (SB_ROW_HEIGHT - 16) / 2)
end

function PANEL:PerformLayout()
self.avatar:SetPos(0,0)
self.avatar:SetSize(SB_ROW_HEIGHT,SB_ROW_HEIGHT)

if not self.open then
self:SetSize(self:GetWide(), SB_ROW_HEIGHT)

  if self.info then self.info:SetVisible(false) end

elseif self.info then
self:SetSize(self:GetWide(), 100 + SB_ROW_HEIGHT)

  self.info:SetVisible(true)
  self.info:SetPos(5, SB_ROW_HEIGHT + 5)
  self.info:SetSize(self:GetWide(), 100)
  self.info:PerformLayout()

  self:SetSize(self:GetWide(), SB_ROW_HEIGHT + self.info:GetTall())

end

self.nick:SizeToContents()

self.nick:SetPos(SB_ROW_HEIGHT + 10, (SB_ROW_HEIGHT - self.nick:GetTall()) / 2)

self:LayoutColumns()
end

function PANEL:DoClick(x, y)
self:SetOpen(not self.open)
end

function PANEL:SetOpen(o)
if self.open then
surface.PlaySound(“ui/buttonclickrelease.wav”)
else
surface.PlaySound(“ui/buttonclick.wav”)
end

self.open = o

self:PerformLayout()
self:GetParent():PerformLayout()
sboard_panel:PerformLayout()
– sboard_panel:PerformLayout()
end

function PANEL:DoRightClick()
end

vgui.Register( “TTTScorePlayerRow”, PANEL, “Button” )
end

[editline]29th July 2013[/editline]

Bump. I need help with this. Bump.

format your thread correct.

How do I do that? I’m new.

[editline]29th July 2013[/editline]

Bump. I need help. Bump.

[editline]29th July 2013[/editline]

Bump.

[editline]29th July 2013[/editline]

Is no one going to help me, is this shit useless?

Please wrap your code in [lua] tags so that we can see color highlighting, tabs, etc. Please make sure tabs are preserved and that the code is at lease somewhat decently formatted.

We aren’t going to do this for you, it isn’t hard to figure out. Most of the code you need is there, you just have to change it to fit your needs.

use this.

[lua]
ply:IsUserGroup(“moderator”)
[/lua]

ect. at least try it before asking us to do it.