After extracting most BF4 stuff & MoH WF, i realized that there were enough crap for doing a separated threads for organize the files better.
Here´s some renders:
Formats: .max, 2010 .max, .fbx, .obj, .3ds (a few models only)
Extracting method: Chunks method (mixed with Ninja ripper & Intel GPA)
Textures: diffuse (_d), mask (_m), normal (_n), specular (_s), Composed (all diffuse, they are in the “Composed” folder)
Textures formats: .tga, .png (few maps)
Composing method: Photoshop (ye, spank me)
Notes: Generally all character models includes the camos pattern used for composing, however, i have upoaded all camos patterns (included weapon camos) in the “Stuff” folder.
The DL are in the images (click them and they should take you into the mediafire folder for each game).
Also, i will continue with MoH WF stuff, there´s a lot of interesting models yet for extract.
Posting links in a thread can easiliy be a mess, that´s what happened with the BF4 stuff. It was a little bit anoying looking in every post of the thread for old links on posts from before. I decided to create a new thread for write every important note and info from the models.
… This is not a “DICE Models v2” thread anyway, is just for organize my uploads and notes better.
^Civilian Hannah and Military Gear Hannah from BF4 would be nice. Somebody already ripped the Hannah model from BF4, but she was never made into a model.
those ARE models, are you refering ported models into source? nobody ported her atm (i guess)…
Check out digitalero, maybe you will find something nice…
[editline]30th May 2014[/editline]
i exactly dont know why nobody made a nude version of h… ah, that would be extremely… strange?
I didnt have time for even edit any models, with all the World Cup Hype here in Uruguay everybody go nutz so everybody wants to finish everything before the Cup begins, and so I did the same.
BTW: [sp]After the Match with England my nerves are so FUCKED UP, SHET[/sp]
Changes:
-Converted CHiners arms (finally, after checking my calculations, i made a really stupid mistake )
-Re-composed RUskies and Murikans arms (models are still the same, if you have it already rigged, dont worry, your project will not be f*cked up, this goes for you STRIFER)
-BF3 wepons converted (this may means that i will start extracting bf3 models too)
Ruskies arms are rigged, compatible with old/new CSS skins with bipped skeleton