Rather than just voting in a poll (which doesn’t really have my ‘idea’ in it), I wanted to write a little bit about what I think the game could benefit from. Not because I know what the game needs, but I know what I would like as a player. Hopefully someone on the dev team reads this post - whether or not they share my opinion or not at least it’s another angle to consider:
Essentially, most of the poll was voting for performance. Personally, I have some issues with this. Firstly, I have what I would class as an average to just-above average PC, i5 3570k (2012) & GTX 970 (best bang for buck card currently). Rust isn’t the best optimized game going, no, but I don’t think it’s bad enough that the dev-team should be ‘wasting’ their time improving performance instead of improving the actual game and it’s mechanics. Improving the performance isn’t going to bring new people to Rust, nor do I think it will keep current players playing. I see performance as something that you live with, if you like the game and what it offers - you deal with it. Take DayZ mod on Arma, terrible performance but it was a huge hit regardless. Plenty of time was wasted trying to make it more optimized and it barely made a difference, maybe it was slightly better but the time could have been invested adding new features which didn’t happen, instead the devs focused on optimization and didn’t add complexity to the game which essentially killed it. Who plays DayZ standalone now? Not many people if you look at Steam stats, more people are playing Rust. Why? Because DayZ’s dev-team don’t bring out new updates that have new features and gameplay mechanics, Rust does. And I think it’s crucial that the dev-team continues to release new features that bring complexity to the game. What I mean by this is more “detail” to the gameplay, more things players have to do to reach ‘end-game’, more things to do once you reach ‘end-game’. I don’t mean new attachments to guns, yeah they’re cool and if it doesn’t take a whole week - sure. But they aren’t adding complexity in a sense of “how many hours can I play Rust in a week before I have achieved everything”.
I also saw an option for “Anti-grind”. I don’t really like this idea either. Grinds should exist in games, if things are easy and there’s no grind it just makes people play the game less or it makes it easy and therefore dull. You should have to grind to achieve. It’s how life works, you don’t become a doctor, you grind as a student, then a nurse or whatever and eventually you are a doctor. It should apply to games. You grind with tier 0 to get tier 1, then you grind to get tier 2, then you grind to get materials to build a home - and so on and so forth. I don’t think reducing grinds is a good idea for this reason. You’re just giving people less to do which is what my original point was. You’re basically saying; “Now it takes less time to complete our game, now you can go and play something else!”.
I’m not a successful game developer, but I’ve played plenty of games in my life and I’ve seen many games with utterly bonkers potential die out before they reach their peak. In my eyes, Rust devs shouldn’t waste their time on optimization or adding new items unless there is something that links to “complexity”. I think that is the key word. There needs to be layers. Yes, a lot of people voted for Dungeons/new radtowns. That’s cool but once you’ve been there once, you’ve seen it. Where is the longevity? There needs to be activities that cost hours of your time to complete, to gain something. What I can’t help with is, what should they add? I don’t know, that’s for the devs to find out. Maybe a new resource that requires regular high-grade metal (iron) and a new steel that is found only in certain areas of the map and together creates a new resource that makes certain things, who knows. But there’s playability there. Essentially the bottom line is I think the devs should focus their time and resources to add new content, not in items or ‘features’ but things that require time to complete. To extend the games playability. To make the time it takes from start to finish greater. To make options for what the player might want to focus their time doing next. Hopefully someone takes the time to read this, but that’s my two cents. I hope it might be useful to someone.
One last point I’d like to finish on, which is a nice one so that’s… nice. Facepunch have such an amazing ethos about the way Rust is developed. You don’t see many games have so much dedication and listen to the community as much as these guys. Weekly updates with new features? It’s incredible and I think it’s the only reason this game is still very popular. If it was getting updates every 3 months it would be an average seller with mediocre player counts but the fact it’s so well looked-after by the devs really breathes life into the game. So thanks for supporting Rust so well instead of releasing it, taking all of the money and starting a new game - we appreciate it.