Hi everyone !
This addon is quite old but I’m working on it again, The new version will be out soon and is gmod13 compatible. Have a look on the github, you may download a working version there. (Maybe the gamemode is still broken but the addon part should work fine)
Original version here : http://www.facepunch.com/showthread.php?t=721509 , all credits for idea, and original release goes to danharibo .
Were are just updating it and adding content.
This Mod lets you create your own colony of headcrabs and Antlions! :3. Simply spawn a Headcrab or Antlion egg (Or If you’re a lazy spawn a Headcrab or Antlion) from the Entites tab, and you’ll have your own colony. Of course, don’t forget to feed them or you’ll have a load of corpses lying around - and you don’t want that now do you.
Melon and meat are food. Meat disapear after a certain time. Melon become tree, and these tree are spawning melon. The aim is to have a strong colony to fight one other colony (if you are 2 player or more), or just to have fun with npc. Genetic is incoming to make this addon way better :D ! (2.0 or 2.1) Note : You have a weapon to control your npc :). (WIP) It's recommanded to use AI noded map (gm_construct is fine). Here is some (HD) video : - a small video (V1.9.4b) : [http://www.youtube.com/watch?v=aIwYz2agxpk](http://www.youtube.com/watch?v=aIwYz2agxpk) - a how to use video (V1.9.4f) : [http://www.youtube.com/watch?v=a-5lxtEbdU4](http://www.youtube.com/watch?v=a-5lxtEbdU4)
- The Surfer (working on entities and entities related thing)
- Wamilou (since 1.9.3 working on gamemode part)
- Steam group : http://steamcommunity.com/groups/realistic-colonies
[release]Next version is 2.0[/release]
What is done ?
- Adding growing effect of npc. - Fixed headcrab having different Hp depanding of their model. - Removed pink color of young npc. - Fixed plant related timer wich was not according to delay between each execution. - Fixed an Antlion death message showed as an Headcrab death message. - Fixed Antlion and headcrab being able to eat more than 1 food at once. - Fixed the colision bug with tree. - Changed part of code that was quite useless. - Changed death message. - Changed how much leg are layed at once. - Tree are growing faster. - Increased max melon. - Reduced health on spawn. - Reduced max headcrab. - Added random thing to egg time so the whole colonie does not lay egg at once. - Added health regeneration overtime. - They can now eat while they are not too hungry. (still imposible if <40) - Removed Heal granted by eating.
**-> Download link <-** **Direct** Workshop : http://steamcommunity.com/sharedfiles/filedetails/?id=139477348 Multi upload soon. **Non Direct** We have a github here : https://github.com/wamilou/Realistic-Colonies/ **-> General and Useful ConVars <-**
* rc_printevents - When set to 0 it won't print "Headcrab X died". * rc_spreadthelove - When set to 1 they won't attack anymore. * rc_remove - When set to 1 all realistic colonies are cleaning themself. If set to 0 play with the addons ;D
**-> Optimisation managing (1.9.4b or higher) <-**
* rc_time X - timer in second for living stuff * rc_planttime X - timer in second for tree and melon stuff
**-> Healing food (1.9.4c or higher and < 2.0 ) <-**
* rc_antlion_healing (recommended 0.25 to 3 default 1) Change healing. * rc_headcrab_healing (recommended 0.25 to 3 default 1) Change healing.
**-> Gui radius (1.9.4d or higher) <-**
* rc_view (recommended 256 to 2048 default 768) a biggest radius allow you to see R-colonies thing farther
**-> Game content (1.9.5 or higher) <-**
* rc_speed (recommended 0.5 to 2 default 1) if you want to increase / decrease the speed of this addons * rc_gamemode (0 or 1 default 0) if you want to test the gamemode thing (be aware it's just a test)
V 2.0 pre release 2 : - melon are not colony killer :) anymore. - information writen over npc head are now related to their scale. - fixed weapon to controll npc. - fixed an other bug with weapon. - reworked the weapon a bit. - the resize bug is kinda fixed, since it is smoother. - commented the old thing so it does not any error anymore. V2.0 pre release - Adding growing effect of npc. - Fixed headcrab having different hp related to their model. - Removed pink color of young npc. - Fixed plant related timer wich was not according to delay between each execution. - Fixed an Antlion death message showed as an Headcrab death message. - Fixed Antlion and headcrab being able to eat more than 1 food at once. - Fixed the colision bug with tree. - Changed part of code that was quite useless. - Changed death message. (they are now short) - Changed how much leg are layed at once. - Tree are growing faster. - Increased max melon. - Reduced health on spawn. - Reduced max headcrab. - Added random thing to egg time so the whole colonie does not lay egg at once. - Added health regeneration overtime. - They can now eat while they are not too hungry. (still imposible if <40) - Removed Heal granted by eating. V1.9.5 --General : - addons work better and lag less - all convar use rc not co anymore. --internal change : -Rc_api as more stuff than before -self.lion and self.crab now become self.npc allowing us to add more stuff easier --stuff added : -rc_speed (alow you to change speed of game age and hunger and other stuff) Added new age engine so it's compatible with rc_speed -Food searching stuff : fully working and bug less search food system all search radius is now in only 1 value : rc_searchrad - changed some convar so the game is better - full zombie stuff that work - Realistic colonies control gun - Realistic colonies gamemode (rc_gamemode 1 to enable it) - trying to add some thing so prop protection work better (seems to failed or prop protection not working as it should) --Bug fixed : -does not show negate hp like 'health : -52' showing 'health : dead' -all plant bug fixed -all egg bug fixed V1.9.4f - Changed all Convar & Entities name. - New render stuff. - All knowed bug fixed. - Changed some Convar so that headcrab can't lay egg without eating. V1.9.4e - optimized hunger stuff. - fixed a bug :P. V1.9.4d - Reworked Search food system: - Once again less laggy ! - And even better than before ! - Added the first Client side Convar "rc_view" to change max distance view of RC thing V1.9.4c - Improved Gui : You can now check your npc health ! - New food search system. Npc do never stuck themself and the new code is really less laggy (take less calcul) - New food thing : When Rc npcs eats thing they earn health. - New related conVar : * rc_antlion_healing (recommended 0.25 to 3 basicly at 1) Biggest this number is the more antlion will get health when eating * rc_headcrab_healing (recommended 0.25 to 3 basicly at 1) Biggest this number is the more headcrab will get health when eating V1.9.4b - fixed a wrong value about headcrab mature time. - No more zombie spawned in headcrab group. - Added max hunger can be changed with : * rc_headcrab_mhunger X - Too set up when headcrab they die of hunger basicly at 100. * rc_antlion_mhunger X - Too set up when antlion they die of hunger basicly at 125. - AI they will kill each other if too hungry NOW BASED OF CURRENT >MAXHUNGER< (hunger limit). - LAG MANAGING THING * rc_time X - time in second beetween execute again all 'living thing' (recommanded 0.5 to 3 basicly at 1 (a big number reduce calcul)) * rc_planttime X - time in second beetween execute again all 'food thing' (recommanded 1 to 5basicly at 2 (a big number reduce calcul) V1.9.4 - Bug free - AI they will kill each other if too hungry (now apply to antlion) - MAIN LAG FIXED (does not lag anymore !). V1.9.3c - GUI the position of the name changed (different pos for different NPC). - changed some name and added a secret one (related to big news). - AI : they will kill eachother if they are to hungry (also if hunger>85) V1.9.3b - Optimised : This addons was not laggy but I rewrited some part of the code. This addons does at least 1.5* less calcul ! - Balanced : There is more chance that a Zombie spawn from an headcrab’s egg. - Headcrab can lay 2 eggs ! (random :P) - Added a secret name. Muahahahh. - Fixed the ERROR model that you was able to see when entity just spawned. V1.9.3 -Always show name and hunger of colonies Npc. -Wamilou joined the coding **V1.9.2** -fixed a bug. -optimised a thing. -added funny names XD ! **V1.9.1** -changed 2 tree's name. **V1.9** -Fixed bug related to gmod update **V1.8.1** -changed con_vars name. -added co_remove (if on remove all colonies thing if off just play like before ;D) -changged some convar data. -100% working -1 bug detected since V1.7 : antlion/ headcrab sometimes are trapped in tree **V1.8b** -Secret meat update (not really secret) -change some cvar :D (some limit are awfully bad) **V1.8** -Meat added: --can be spawned like melon --spawn when npc die in a war(only) --Meat auto remove when too old -Balancing (changing cvar) **V1.7** - Tree can't fall - Egg are now killable with any damage like melon - removed combine/rebel - Headcrab egg and spawn can spawn 1 zombie (balancing) - Bug fix - and some other thing **V1.6** -Changed limit and small things -added combine and citizen -it took me 2 hours -100% working ! **V1.5** -New limit ! -100% Working ! **V1.4** -no more fast headcrab who auto kill on melon ! -no more combine and rebel (useless)! -gmod update bug fixed ! **V1.3b** -New limit ! -some bug fixed! -plant limit fixed! **V1.3** -plant limit added (BUGGY AS HELL)! **V1.2** -added all other tree **V1.1** -added big tree **V1** -Added Combine Rebel. -Don't need C:SS any more
[/release] IMPORTANT NOTE : If you get any type of lua error related to this addons, say it ! It'll help us fixing it.