Hello, I’m using an env_shake to create some earthquakes and their frequency is being determined by a logic_timer. I was wondering if there was an effective entity or entities that could make the quake seem more realistic.
What I’m looking for is:
[li]Something that can make small pieces of plaster or dust fall from the roof for the duration of the quake; and[/li][li]Some to make a ‘quakey’ sound for the duration of the quake.[/li][/ul]
I’m open to suggestions.