Realistic shipments for DarkRP Bugged

On my server when anyone tries to get a weapon out of a shipment the spark emitter works the first time you try, but no gun comes out. I have Realistic shipments for DarkRP, along with CSS Realistic Weapons and DarkRP 2.3.5 (svn), both which work perfectly. I’ve tried copying the weapons from garrysmod\addons\CSS Realistic Weapons 4.0\lua\weapons into garrysmod\gamemodes\darkrp\entities\weapons but it didn’t work either.
Heres the code to see if u can find the bug:



CustomVehicles = {}
CustomShipments = {}
ShipmentWeaponClasses = {} --Global since it's used for custom shipments.
function AddCustomShipment(name, model, entity, price, Amount_of_guns_in_one_shipment, Sold_seperately, price_seperately, noshipment, classes, shipmodel)
	if not name or not model or not entity or not price or not Amount_of_guns_in_one_shipment or (Sold_seperately and not price_seperately) then
		local text = "One of the custom shipments is wrongly made! Attempt to give name of the wrongly made shipment!(if it's nil then I failed):
" .. tostring(name)
		print(text)
		hook.Add("PlayerSpawn", "ShipmentError", function(ply)
			if ply:IsAdmin() then ply:ChatPrint("WARNING: "..text) end end)		
		return
	end
	if not util.IsValidModel(model) then
		local text = "The model of shipment "..name.." is incorrect! can not create custom shipment!"
		print(text) 
		hook.Add("PlayerSpawn", "ShipmentError", function(ply)
			if ply:IsAdmin() then ply:ChatPrint("WARNING: "..text) end end)		
		return
	end
	local AllowedClasses = classes or {}
	if not classes then
		for k,v in pairs(team.GetAllTeams()) do
			table.insert(AllowedClasses, k)
		end
	end
	local price = tonumber(price)
	local shipmentmodel = shipmodel or "models/Items/item_item_crate.mdl"
	table.insert(CustomShipments, {name = name, model = model, entity = entity, price = price, weight = 5, amount = Amount_of_guns_in_one_shipment, seperate = Sold_seperately, pricesep = price_seperately, noship = noshipment, allowed = AllowedClasses, shipmodel = shipmentmodel})
	ShipmentWeaponClasses[name] = {}
	ShipmentWeaponClasses[name][entity] = model
end

function AddCustomVehicle(Name_of_vehicle, price, Jobs_that_can_buy_it)
	local function warn(add)
		local text
		if Name_of_vehicle then text = Name_of_vehicle end
		text = text.." FAILURE IN CUSTOM VEHICLE!"
		print(text)
		hook.Add("PlayerSpawn", "VehicleError", function(ply)
			if ply:IsAdmin() then ply:ChatPrint("WARNING: "..text.." "..add) end end)		
	end
	if not Name_of_vehicle or not price then
		warn("The name or the price is invalid/missing")
		return
	end
	local found = false
	for k,v in pairs(list.Get("Vehicles")) do
		if string.lower(k) == string.lower(Name_of_vehicle) then found = true break end
	end
	if not found then
		warn("vehicle not found!")
		return
	end
	table.insert(CustomVehicles, {name = Name_of_vehicle, price = price, allowed = Jobs_that_can_buy_it})
end

hook.Add("InitPostEntity", "AddShipments", function()
	if file.Exists("CustomShipments.txt") then
		timer.Simple(2, RunString, file.Read("CustomShipments.txt"))
		if SERVER then resource.AddFile("data/CustomShipments.txt") end
		if CLIENT and not LocalPlayer():IsSuperAdmin() then file.Delete("CustomShipments.txt") end
	end
end)

/*
How to add custom vehicles:
FIRST
go ingame, type rp_getvehicles for available vehicles!
then:
AddCustomVehicle(<One of the vehicles from the rp_getvehicles list>, <Price of the vehicle>, <OPTIONAL jobs that can buy the vehicle>)
Examples:
AddCustomVehicle("Jeep", 100)
AddCustomVehicle("Airboat", 600, {TEAM_GUN})
AddCustomVehicle("Airboat", 600, {TEAM_GUN, TEAM_MEDIC})

Add those lines under your custom shipments. At the bottom of this file or in data/CustomShipments.txt

HOW TO ADD CUSTOM SHIPMENTS:
AddCustomShipment("<Name of the shipment(no spaces)>"," <the model that the shipment spawns(should be the world model...)>", "<the classname of the weapon>", <the price of one shipment>, <how many guns there are in one shipment>, <OPTIONAL: true/false sold seperately>, <OPTIONAL: price when sold seperately>, < true/false OPTIONAL: /buy only = true> , OPTIONAL which classes can buy the shipment, OPTIONAL: the model of the shipment)

Notes:
MODEL: you can go to Q and then props tab at the top left then search for w_ and you can find all world models of the weapons!
CLASSNAME OF THE WEAPON
there are half-life 2 weapons you can add:
weapon_pistol
weapon_smg1
weapon_ar2
weapon_rpg
weapon_crowbar
weapon_physgun
weapon_357
weapon_crossbow
weapon_slam
weapon_bugbait
weapon_frag
weapon_physcannon
weapon_shotgun
gmod_tool

But you can also add the classnames of Lua weapons by going into the weapons/ folder and look at the name of the folder of the weapon you want.
Like the player possessor swep in addons/Player Possessor/lua/weapons You see a folder called weapon_posessor 
This means the classname is weapon_posessor

YOU CAN ADD ITEMS/ENTITIES TOO! but to actually make the entity you have to press E on the thing that the shipment spawned, BUT THAT'S OK!
YOU CAN MAKE GUNDEALERS ABLE TO SELL MEDKITS!

true/false: Can the weapon be sold seperately?(with /buy name) if you want yes then say true else say no

the price of sold seperate is the price it is when you do /buy name. Of course you only have to fill this in when sold seperate is true.


EXAMPLES OF CUSTOM SHIPMENTS(remove the // to activate it): */

//AddCustomShipment("HL2pistol", "models/weapons/W_pistol.mdl", "weapon_pistol", 500, 10, false, 200, false, {TEAM_GUN, TEAM_MEDIC})

--EXAMPLE OF AN ENTITY(in this case a medkit)
--AddCustomShipment("bball", "models/Combine_Helicopter/helicopter_bomb01.mdl", "sent_ball", 100, 10, false, 10, false, {TEAM_GUN}, "models/props_c17/oildrum001_explosive.mdl")
--EXAMPLE OF A BOUNCY BALL:   		NOTE THAT YOU HAVE TO PRESS E REALLY QUICKLY ON THE BOMB OR YOU'LL EAT THE BALL LOL
--AddCustomShipment("bball", "models/Combine_Helicopter/helicopter_bomb01.mdl", "sent_ball", 100, 10, true, 10, true)
-- ADD CUSTOM SHIPMENTS HERE(next line):


CustomShipments = {}
function AddCustomShipment(name, model, entity, price, Amount_of_guns_in_one_shipment, Sold_seperately, price_seperately, noshipment, classes, shipmodel)
	if not name or not model or not entity or not price or not Amount_of_guns_in_one_shipment or (Sold_seperately and not price_seperately) then
		local text = "One of the custom shipments is wrongly made! Attempt to give name of the wrongly made shipment!(if it's nil then I failed):
" .. tostring(name)
		print(text)
		hook.Add("PlayerSpawn", "ShipmentError", function(ply)
			if ply:IsAdmin() then ply:ChatPrint("WARNING: "..text) end end)		
		return
	end
	if not util.IsValidModel(model) then
		local text = "The model of shipment "..name.." is incorrect! cannot create custom shipment!"
		print(text) 
		hook.Add("PlayerSpawn", "ShipmentError", function(ply)
			if ply:IsAdmin() then ply:ChatPrint("WARNING: "..text) end end)		
		return
	end
	local AllowedClasses = classes or {} // if classes isn't entered then only the Gundealer can buy them.
	local price = tonumber(price)
	local shipmentmodel = shipmodel or "models/Items/item_item_crate.mdl"
	table.insert(CustomShipments, {name = name, model = model, entity = entity, price = price, weight = 5, amount = Amount_of_guns_in_one_shipment, seperate = Sold_seperately, pricesep = price_seperately, noship = noshipment, allowed = AllowedClasses, shipmodel = shipmentmodel})
end

/*
HOW TO ADD CUSTOM SHIPMENTS:
AddCustomShipment("<Name of the shipment(no spaces)>"," <the model that the shipment spawns(should be the world model...)>", "<the classname of the weapon>", <the price of one shipment>, <how many guns there are in one shipment>, <OPTIONAL: true/false sold seperately>, <OPTIONAL: price when sold seperately>, < true/false OPTIONAL: /buypistol only = true> , OPTIONAL which classes can buy the shipment, OPTIONAL: the model of the shipment)

Notes:
MODEL: you can go to Q and then props tab at the top left then search for w_ and you can find all world models of the weapons!
CLASSNAME OF THE WEAPON
there are half-life 2 weapons you can add:
weapon_pistol
weapon_smg1
weapon_ar2
weapon_rpg
weapon_crowbar
weapon_physgun
weapon_357
weapon_crossbow
weapon_slam
weapon_bugbait
weapon_frag
weapon_physcannon
weapon_shotgun
gmod_tool

But you can also add the classnames of Lua weapons by going into the weapons/ folder and look at the name of the folder of the weapon you want.
Like the player possessor swep in addons/Player Possessor/lua/weapons You see a folder called weapon_posessor 
This means the classname is weapon_posessor

YOU CAN ADD ITEMS/ENTITIES TOO! but to actually make the entity you have to press E on the thing that the shipment spawned, BUT THAT'S OK!
YOU CAN MAKE GUNDEALERS ABLE TO SELL MEDKITS!

true/false: Can the weapon be sold seperately?(with /buypistol name) if you want yes then say true else say no

the price of sold seperate is the price it is when you do /buypistol name. Of course you only have to fill this in when sold seperate is true.


EXAMPLES OF CUSTOM SHIPMENTS(remove the -- to activate it): */

//AddCustomShipment("HL2pistol", "models/weapons/W_pistol.mdl", "weapon_pistol", 500, 10, false, 200, false, {TEAM_GUN, TEAM_MEDIC})

--EXAMPLE OF AN ENTITY(in this case a medkit)
--AddCustomShipment("bball", "models/Combine_Helicopter/helicopter_bomb01.mdl", "sent_ball", 100, 10, false, 10, false, {TEAM_GUN}, "models/props_c17/oildrum001_explosive.mdl")
--EXAMPLE OF A BOUNCY BALL:   		NOTE THAT YOU HAVE TO PRESS E REALLY QUICKLY ON THE BOMB OR YOU'LL EAT THE BALL LOL
--AddCustomShipment("bball", "models/Combine_Helicopter/helicopter_bomb01.mdl", "sent_ball", 100, 10, true, 10, true)
-- ADD CUSTOM SHIPMENTS HERE(next line):
AddCustomShipment("M249", "models/weapons/w_mach_m249para.mdl", "weapon_real_cs_m249", 6000, 10, false, 0, false, {TEAM_GUN})
AddCustomShipment("Galil", "models/weapons/w_rif_galil.mdl", "weapon_real_cs_galil", 4000, 10, false, 0, false, {TEAM_GUN})
AddCustomShipment("AK47", "models/weapons/w_rif_ak47.mdl", "weapon_real_cs_ak47", 4000, 10, false, 0, false, {TEAM_GUN})
AddCustomShipment("M4A1", "models/weapons/w_rif_m4a1.mdl", "weapon_real_cs_m4a1", 3900, 10, false, 0, false, {TEAM_GUN})
AddCustomShipment("Famas", "models/weapons/w_rif_famas.mdl", "weapon_real_cs_famas", 3900, 10, false, 0, false, {TEAM_GUN})
AddCustomShipment("AWP", "models/weapons/w_snip_awp.mdl", "weapon_real_cs_awp", 5000, 10, false, 0, false, {TEAM_GUN})
AddCustomShipment("Scout", "models/weapons/w_snip_scout.mdl", "weapon_real_cs_scout", 4500, 10, false, 0, false, {TEAM_GUN})
AddCustomShipment("SteyrAug", "models/weapons/w_rif_aug.mdl", "weapon_real_cs_aug", 4000, 10, false, 0, false, {TEAM_GUN})
AddCustomShipment("SG552", "models/weapons/w_rif_sg552.mdl", "weapon_real_cs_sg552", 4000, 10, false, 0, false, {TEAM_GUN})
AddCustomShipment("G3SG1", "models/weapons/w_snip_g3sg1.mdl", "weapon_real_cs_g3sg1", 4000, 10, false, 0, false, {TEAM_GUN})
AddCustomShipment("SG550", "models/weapons/w_snip_sg550.mdl", "weapon_real_cs_sg550", 4000, 10, false, 0, false, {TEAM_GUN})
AddCustomShipment("UMP45", "models/weapons/w_smg_ump45.mdl", "weapon_real_cs_ump_45", 3600, 10, false, 0, false, {TEAM_GUN})
AddCustomShipment("P90", "models/weapons/w_smg_p90.mdl", "weapon_real_cs_p90", 3500, 10, false, 0, false, {TEAM_GUN})
AddCustomShipment("TMP", "models/weapons/w_smg_tmp.mdl", "weapon_real_cs_tmp", 3500, 10, false, 0, false, {TEAM_GUN})
AddCustomShipment("MP5", "models/weapons/w_smg_mp5.mdl", "weapon_real_cs_mp5a5", 3200, 10, false, 0, false, {TEAM_GUN})
AddCustomShipment("Mac10", "models/weapons/w_smg_mac10.mdl", "weapon_real_cs_mac10", 3000, 10, false, 0, false, {TEAM_GUN})
AddCustomShipment("AutoShotgun", "models/weapons/w_shot_xm1014.mdl", "weapon_real_cs_xm1014", 3000, 10, false, 0, false, {TEAM_GUN})
AddCustomShipment("Shotgun", "models/weapons/w_shot_m3super90.mdl", "weapon_real_cs_pumpshotgun", 2500, 10, false, 0, false, {TEAM_GUN})
AddCustomShipment("Grenade", "models/weapons/w_eq_fraggrenade.mdl", "weapon_real_cs_grenade", 15000, 10, false, 0, false, {TEAM_GUN})
AddCustomShipment("Flash", "models/weapons/w_eq_flashbang_thrown.mdl", "weapon_real_cs_flash", 2000, 10, false, 0, false, {TEAM_GUN})
AddCustomShipment("Smoke", "models/weapons/w_eq_smokegrenade.mdl", "weapon_real_cs_smoke", 2000, 10, false, 0, false, {TEAM_GUN})
AddCustomShipment("DualElites", "models/weapons/w_pist_elite_dropped.mdl", "weapon_real_cs_elites", 2300, 10, true, 250, false, {TEAM_GUN})
AddCustomShipment("Deagle", "models/weapons/w_pist_deagle.mdl", "weapon_real_cs_desert_eagle", 2300, 10, true, 250, false, {TEAM_GUN})
AddCustomShipment("USP", "models/weapons/w_pist_usp.mdl", "weapon_real_cs_usp", 2200, 10, true, 240, false, {TEAM_GUN})
AddCustomShipment("P228", "models/weapons/w_pist_p228.mdl", "weapon_real_cs_p228", 2100, 10, true, 220, false, {TEAM_GUN})
AddCustomShipment("Glock", "models/weapons/w_pist_glock18.mdl", "weapon_real_cs_glock18", 2000, 10, true, 210, false, {TEAM_GUN})
AddCustomShipment("FiveSeven", "models/weapons/w_pist_fiveseven.mdl", "weapon_real_cs_five-seven", 1900, 10, true, 200, false, {TEAM_GUN})
AddCustomShipment("Knife", "models/weapons/w_knife_t.mdl", "weapon_real_cs_knife", 2000, 10, false, 0, false, {TEAM_GUN})


Please use [ code ] tags. That is unreadable.

Edit: To use code tags, push the “Reply” button ->>
to see how I did this:


This is how to use code tags

k

Try removing “models/” and leaving only “weapons/w_…”.
Also, why have you copied “HOW TO CREATE CUSTOM SHIPMENTS”? You don’t need that twice.

Edit: In the first post you have copied it, but in the second post you haven’t…

I think that duplicate may have caused the problem, but that doesn’t fix it, I’ll remove models.

i have the same problem with my server have u fixed it ? and if so how i really need to get this fixed up

THx

SnipA