Here’s the front page of the WIP thread, so no one has to look around for it, and so I don’t have to rewrite it all:
And here’s an update from that:
[ul][li]A fully dynamic mutator system - Simple to create, install, and run mutators, even custom-made ones.
[/li][li]A derma VGUI panel for choosing your mutators. If you have a lot of them at once, they should become a scrollbar (according to The Ultimate Guide To Derma, which I used to create the Derma panel.)
[/li][li]Twelve mutators, made by me over a time period of a week, for you to enjoy in any way you want.
[/li][li]Playability in any single-player situation (some compatability bugs are bound to happen, but for the most part should be playable.)
[/li][li]A working confliction-prevention system: Some mutators conflict with each other, and so can’t be ran at the same time - and mutators are grayed out if anything they conflict with are enabled.
[/li][li]A mutator saving system, so you don’t have to reload your mutators each time the map changes (hit ‘Confirm’ in the mutator panel with nothing on to clear that.)
The final build of the Mutators menu. The checkbox to the left of the mutator button shows whether it is enabled or disabled.
Some things to take note of:
[ul][li]Posse is kinda buggy sometimes, like citizens will spawn in walls and such.
[/li][li]Rambo is kinda buggy, too. Sometimes the no-more-than-two-weapons-at-a-time thing bugs out. It should remain stable enough for you to play, though.
[/li][li]I’m done making mutators for this. I made 12 of them, and I spent a week out of my time, of which I could have used on other things, to make these 12. If you want new ones, either make them yourself or download a user-made mutator.[/ul]
If you want to make your own mutator, either for yourself or for others to enjoy, I highly recommend it!
PM me your mutators that you make, in either [noparse][lua][/noparse] tags or uploaded format (I don't really care) if you want me to put them up for download here for others. Every few days, or when I get about 3-6 custom mutators, I'll make compilations of them and host them here for everyone to download, with proper credits given to their authors.
I hope to see some mutators made that will change this from a mainly singleplayer orientation to a more cooperative style of mutator system, or maybe even a full-out deathmatch system.
If I get enough people willing to make mutators for coop/deathmatch gameplay, I can change the code to only allow admins to change mutators (server hosts can do this, too.)
This is an entirely open-source mod. You can use any part of this code in your gamemodes and such as you want. If you’re going to use my mutator system (loading, running, caching, deactivating, anything that’s involved with the mutators), either directly or as a base, I would like some credit for it, since it took me several days just getting that to work.
Download RealMod v1.000000
[/li][li]Twelve mutators, including:[list][/li][li]Synthetic Armor
[/li][li]Realistic NPC Armor
Remember: If you want to make your own mutators, you are **more than encouraged** to do so, and PM me your finished products if you want them to be released!
If you want, you COULD post them here in this thread, and I can grab them myself. I only want you to PM them to me since a lot of people don’t read the thread, and will ask stupid questions regarding non-default Mutators that are in this thread, without reading the thread and only the first post.
Giving me them would allow me to put them on the first post, making the thread a bit less cluttered.