recompiled .mdl's are sideways

Ok so with a swep pack im making (grabbing skins frm gamebanna and convertion/hexing them into guns) I needed to decompile the .mdl file’s. and re assign the mats to the guns

but now ive ran into an issue. when i recompiled sevral diffrent guns the guns were sideways with the arms sidways as well

Any help would be Excellent

info:

QC: File


$cd "C:\Users\Devin\Desktop\decompile"
$modelname "weapons\v_rif_sg552.mdl"
$model "studio" "Ref.smd"
$cdmaterials "models\weapons\v_models\ACWRtn\"
$cdmaterials "models\weapons\v_models\hands\"
$hboxset "default"
// Model uses material "v_hands.vmt"
// Model uses material "ACWR_Diffuse.vmt"
// Model uses material "Eotech557_Main.vmt"
// Model uses material "Eotech_Lens.vmt"
// Model uses material "Eotech_Magnifier.vmt"
$attachment "1" "Muzzle" 0.00 0.00 0.00 rotate -90.00 -0.00 0.00
$attachment "2" "Shell" 0.00 0.00 0.00 rotate -0.00 0.00 0.00
$surfaceprop "default"
$illumposition -4.341 8.150 -7.773
$sequence Idle "Idle" ACT_VM_IDLE 1 fps 30.00
$sequence Reload "Reload" ACT_VM_RELOAD 1 fps 30.00 {
  { event 5004 7 "Weapon_ACWR.Clipout" }
  { event 5004 36 "Weapon_ACWR.Inserting" }
  { event 5004 47 "Weapon_ACWR.Clipin" }
  { event 5004 68 "Weapon_ACWR.Boltpull" }
  { event 5004 92 "Weapon_ACWR.Handle" }
}

$sequence Draw "Draw" ACT_VM_DRAW 1 fps 30.00 {
  { event 5004 0 "Weapon_ACWR.Draw" }
  { event 5004 10 "Weapon_ACWR.Boltpull" }
}

$sequence Fire1 "Fire1" ACT_VM_PRIMARYATTACK 1 fps 30.00 {
  { event 5001 0 "1" }
  { event AE_CLIENT_EFFECT_ATTACH 0 "EjectBrass_762Nato 2 150" }
}

$sequence Fire2 "Fire2" ACT_VM_PRIMARYATTACK 2 fps 30.00 {
  { event 5001 0 "1" }
  { event AE_CLIENT_EFFECT_ATTACH 0 "EjectBrass_762Nato 2 150" }
}

$sequence Fire3 "Fire3" ACT_VM_PRIMARYATTACK 3 fps 30.00 {
  { event 5001 0 "1" }
  { event AE_CLIENT_EFFECT_ATTACH 0 "EjectBrass_762Nato 2 150" }
}

Another thing the only thing i changes was the $cdmaterials, witch did (as far as i know) change the Mats

NOTE:

ive tested this gun already (before i decompiled it) and it worked fine,

Anyone?

You may get more help from the guys in the Modeling section; http://facepunch.com/forumdisplay.php?f=40