Allow me to preface this by saying I haven’t read anything on this forum about either of the two subjects mentioned in the title, so if any ideas suggested here are repeats from other posts please do not take offence.
I don’t really feel like creating a proper paragraph for this stuff so I’ll just do it in bullet points
Experience System: I know this is a controversial topic, and at first I was avidly against the idea. However, I’ve come to liking it. The following are some things I’d like to see with the addition of XP over time.
-Faster aiming with the bow as you use it
-Faster chopping down trees and mining rocks as you gather resources
-Faster reload speeds the more you use a weapon
-Large kickback to guns that slowly lessens over use?
Combat In General: I believe combat in general needs a rework in Rust, and I blame a few key features that I’d love to see changed.
-Nakeds should run MUCH faster than fully geared armoured guys. This would introduce a super cool dynamic to battle where melee weapons like machetes are actually viable.
-Guns need to be nerfed in a really creative way. I don’t want to ruin the gunplay, but it drives me crazy to see good bowmen die to armoured guys whose spraypattern looks like a four-year-old’s fingerpainting. Perhaps the problem is more with armour. Either way, I’d love to see some kind of nerf
TL:DR** I think Rust’s combat system is great, but it could be a million times better if melee weapons could be used in combat and guns took a bit more skill to use