Hello! My name is Insanity (snaipers96 on this forum).
I’ve been working on de_supply for the past one and a half years. Now, whilst it really is nothing special, and it doesn’t look good by any means, I think… I HOPE that it atleast plays well. Yes, I know I’ve posted on this forum like… two times before with this same map, but that was ages ago, and I hope that the shear amount of changes/improvements are a valid excuse for me to share it with you again!
I consider Supply to be ‘fully released’, meaning that I, personally, am quite satisfied with it and I’m ready to leave it like this, should it not require further developement. Now, of course, should there be bugs or should I find inspiration on how to further detail the map and/or improve the layout, I’ll definately continue giving this level the love it would need.
But that’s why I need you to test it for me. Whilst this map has been tested a few times before (granted- a few updates ago), testing with bots for countless hours just doesn’t seem that productive (anymore). If you’ve never played this map- please, try it! You’ll make my day, and the mear thought that I might have made someone enjoy something that I’ve made, would make me feel happy .
Now, if you skipped/finished the previous segment, let’s go through on what this map has to offer:
*a layout that isn’t the standart 4 leaf-clover;
*map interactability (The gate in “A Main” in openable by pushing/shooting either of the buttons next to the gate);
*custom content, that is provided by TopHATTwaffle (realworldtextures materials packs) and my own materials and custom models;
*decent performance (by my standarts) for the amount of open skyboxes
*and more (I’m just too lazy to remember all of the things )
Thanks for your time and I really hope you enjoy it! Again, I know that there’s lots of room for improvement, so be sure to leave feedback with bugs and suggestions (with a like ) on the workshop page!