Reliable Snapshot Overflow

I know garry said he’d fixed these in the next update, but it’s becoming incredibly annoying. So I was wondering, what exactly is the cause? It seems to be related to the number of props/entities(?) on the server, because when I run a cleanup it disappears, but what’s the defined cause for this error?

I think it’s that the server is trying to send more data at once than the client can handle, more entities = more data, thus you disconnect. (or this could be the buffer overflow, can’t remember)

Yeah, It means too much stuff on the map basicly, Cleanup the map.

ive heard its the cause of the maps “entitie size limit” or something like it.

i never mapped, but a few experienced mappers have told me.