Hey everybody. Figured this would be the best place to ask this sort of question. I’m not particularly new to mapping, I know Hammer pretty much inside and out, but I decided to tackle the task of remaking maps from Heavy Rain on PS3.
This game’s got beautiful set design and I figure there’s a ton of props that already exist in Source (Just look at the filing cabinets, computers, lamps, they’ve all got their CS:S equivalents) so I figure remaking these scenes won’t be too hard, but my main issue is the brushwork and how everything’s positioned.
I’m sorta OCD with being spot-on with the original, so I’d like to make this as faithful as possible, sans the different props and textures.
By any other means, I’d just rip the map out of the game, place it in hammer and base the layout on that, but alas I can’t actually rip any models or textures from this game easily (I’ve spent a long time trying to figure that out with barely any luck, a few character textures but nothing really usable)
So my question is: What’s the best way of remaking this map, or any map in this game for that matter? People remake maps all the time, I could use some pointers or tips on what I should do to make this map as faithful to the original as I can from someone who’s done this sorta thing before.
Heavy Rain has a debug mode with a “Free Camera” option, which lets you move the camera around the sets. So I can get as many reference images as I want. I just don’t really know how to go about actually making it.