Hello guys, I’ve been messing around with SetDamageForce trying to remove the push that a player receives when they take damage. I set the SetDamageForce to 0 and confirmed that it is printing 0 in EntityTakeDamage. I even tried inverting the vector so the player wouldn’t go flying forward. I must be missing something here because this has no effect on the player what so ever but perhaps maybe the ragdoll?
With that being said I just notice that the push force the player receives correlates with how much damage is done. If you set the weapons damage to 5 the player only moves slightly, if you set it to 500 the player gets pushed very far. Sorry for the stupid questions, any help with the push force issue would be very much appreciated!