Hi, is there a way to remove ragdolls in lua?
local tEntities = ents.FindByClass("prop_ragdoll") for i = 1, #tEntities do tEntities*:Remove() end
I believe death ragdolls have another class, but I forgot what it was.
it is not in ents.GetAll()
there must be something different to remove ragdolls
If it’s not in ents.GetAll(), then what you see is a clientside ragdoll (corpses). Those are removed automatically as far as I know. I think they are called “C_ClientRagdoll”, but you won’t see them if you execute ents.GetAll() on the server.
yeah it is client sited, thanks for help