Remove static props from map

Is it possible to remove prop_statics with a certain model from a GMod map with Lua?
AFAIK it was compiled without staticproplighting.

See if you can target it with trace.Entity

check if the entity class is prop_static, and check ENT:Model()?

http://puu.sh/o6cb8/3d1dbe87f8.png

[editline]4th April 2016[/editline]

http://puu.sh/o6cl2/3ea75ff7ac.JPG