A lot of threads on this forum seem to be trying to tackle the “Big Clan” problem. Most of these revolve around strange ways the game can detect if you are teamed or not ectect. Most of these are unrealistic or just plain stressing on the system.
I believe being able to help up knocked down players helps groups of >3 players about %60-%70 than it helps groups of 2 or 3 and obviously %100 more than single players.
So lets analyze why this is.
The 1st issue is the fire rate of weapons. When playing solo you are usually packing a crossbow,bow,pipe shotgun or bolt action. The reason solo players use these weapons is because they are the most cost effective for their damage output. All these weapons have like 1 or 2 seconds between shots this means when you knock a player down their team mates have a lengthy period of time to help their mate up. So say you are fighting a group of three, you knock one down and start to reload 1 of the group helps up the downed the other suppresses you. leaving the helped up player on 5 hp which is redundant as it takes the exact same amount of shots to kill him as the others. Big clans will usually roll around with ak’s and other automatic weapons, so say you are in a group of 2 as soon as you drop they are able to execute you.
Meds and cover. Most large clans always carry stone walls for cover and a ridiculous amount of meds, if you manage to kill one a wall is usually dropped they are revived and med up to full hp.
Stealing weapons. If this feature was removed the ability to assassinate a player in a large group, Snake their gear and kill the rest would be increased.
Feels unrealistic and RNGish. While it is satisfying to hear someone scream in pain after shooting them it is quite silly to have them fall down and still be alive after blowing half their face off with a shotgun or rifle. Have them drop dead is much more satisfying. The random standup feature is also silly as it adds more RNG to the game. I would argue that this also empowers group play. Similar to point one if you manage to take down 3 or 4 other players the chance of one standing up and backstabbing you is pretty high. Where clans down have this issue as they have more people to manage downed players or instantly execute them.
If this feature is not removed here is how I believe it could be improved.
a) Dramatically increase the chance of instantly dropping dead.
b) have to right click inject the downed player with a syringe. (this adds a consequence to bad play and takes longer then just drag clicking)