Removing the blood spray effect when hit?

I’ve been digging around the Wiki for a while, tried the whole range of hooks that are meant to handle crap like this, and none of them contains the effect trigger. I need this for an armor thing I’ve been working on.

Thanks in advance.


Then what you need to do is the following:


Thanks for the fast reply, you’re a life saver man.

Even better, you could use **[Entity.SetBloodColor](** to do this :


Now the player with an armor on with emit sparks instead of blood when hit. :smile: