Removing world props from Evocity

Hello,

How can I automatically remove world props from rp_evocity_v2d? Because it has a lot of rubbish props…

Thank You

[lua]
function RemoveWorldProps()
for k,v in pairs(ents.FindByClass(“prop_physics”)) do
v:Remove()
print("Removed World Prop: " … v:GetModel())
end
end
hook.Add(“InitPostEntity”,“RemoveWorldProps”,RemoveWorldProps)
[/lua]

Thanks

edit: I placed it in lua/autorun/server/remove.lua but there are still world props…

Anything built into the world can’t be removed. That means any prop_statics.

Does you physgun beam change color when you try to pickup the “world” prop?

I can pickup the world props with my physgun and I can remove them manually, but that’s much work.

prop_physics_multiplayer