The effect i’ve made (A simple laser so far) refuses to draw when looking at it from a specific location, so I guessed it was a render bounds problem, but somehow it doesn’t change shit, and when i do
[lua]local a,b = self:GetRenderBounds()
It always outputs this no matter what i set self:SetRenderBounds(vec1,vec2) to :
-1024.0000 -1024.0000 -1024.0000 1024.0000 1024.0000 1024.0000
So does anyone know what causes this?