Render distance settings

For the sake of making early game better while still keeping framerate at an okay level; Could loot barrels, trashcans and junkpiles have their render distance be independent from the Level of Detail setting?

In short; The Level of Detail setting limits the distance at which loot containers are drawn. At 1.0, that is roughly 30 meters. At 5.0 (max) it’s closer to 500. (But framerate drops significantly with the setting that high due to other uninteresting objects)

The reason it’s the same is because if you think about it you would be able to see people’s loot rooms before the rest of the building rendered.

playerbases contain barrels, trashcans and junkpiles since when…?