found another way to do it
thanks for the help anyways
The texture you’re using might be invalid? I’m not sure, I don’t think you can use model textures with render.DrawQuad, but I may be wrong.
Looks like a depth Buffer problem actually.
I’ve tried many textures, I just used the rock as an example.
I’m not sure if this will fix it, but try using **[Render.DrawQuadEasy
http://wiki.garrysmod.com/favicon.ico](http://wiki.garrysmod.com/?title=Render.DrawQuadEasy)** instead of just render.DrawQuad.
From looking through the luabin, you might not need to call cam.Start3D2D either (when using DrawQuadEasy).