render.DrawQuad spazing out

-big snip-
found another way to do it
thanks for the help anyways

The texture you’re using might be invalid? I’m not sure, I don’t think you can use model textures with render.DrawQuad, but I may be wrong.

Looks like a depth Buffer problem actually.

I’ve tried many textures, I just used the rock as an example.

I’m not sure if this will fix it, but try using **[Render.DrawQuadEasy](** instead of just render.DrawQuad.

From looking through the luabin, you might not need to call cam.Start3D2D either (when using DrawQuadEasy).