I’m trying to make it so that render.DrawSphere changes size and its all handled in the think hook. I’ve tried this code below
–local tr = LocalPlayer():GetEyeTrace()
size2 = 50
if size2>=1000 then
elseif size2>=149 then
elseif size2==50 then
and it doesn’t work. I currently want the entity to scale up to 1000 and then once it hits 1000 go back down to its original size. Currently it just spawns and does size2+100 and goes to size2 = 150 and then stays like that. Any help?