Im trying to make a safezone for my battle royale gamemode by using some fancy looking see-through combine forcefield materials but all the materials I have tried ended up being extremely bright once applied to the sphere.
render.SetMaterial( CircleMat ) render.DrawSphere( Vector(0,50*scaler,0), 50*scaler, 32, 32, Color( 255, 255, 255, 255 ) ) render.CullMode(MATERIAL_CULLMODE_CCW)
Left is prop and right is render.DrawSphere. :tried:
Any ideas on how to make it look like the prop? And does anyone know the name of the actual forcefield material used on the combine gates?