I seem to have problems when trying to remove fog. So basically, I have this nightvision basic script thing and how it works is that the fog in the atmosphere (that there is) makes it dark. Now I tried to make the nightvision so that it removes the fog. So what I did was something simple like:
function SWEP:PrimaryAttack() RunConsoleCommand("r_screenoverlay", "effects/combine_binocoverlay.vmt") player:render.FogEnd( 1000 ) end
although I get a:
attempt to index global 'render' (a nil value)
Any work arounds?