Hi, I’ve been using render views to render cameras to guis and its been doing some weird behaviour.
As you can see from above, it has green lines across it, also you can see straight through the building through the windows (trees and road), a door is missing and the tree is not shaded properly.
This building is rendered by the exact same method, all thats different is that its a different building rotated 180 degrees.
In this one its all fine, except it has really low level of detail, you cant see through the windows and the entrance door has a low LOD (it has a glass frame when near it)
I render these only once then reuse the result in multiple places.
Is there any method of rendering it with 100% quality, extreme lod range ect?
And yes i do AddOriginToPVS on the server for each location in the SetupPlayerVisibility hook.
Is there also a way to not use AddOriginToPVS every server tick, considering i only render them for once?
Edit: Added code snippet