Rendering The World at a Certain Position to Screen

I have a vector that changes every so often and is sent to the client. When the client receives the usermessage, I am trying to render the world around that position to the client’s screen. Any ideas?

You’re better off doing it the other way around; moving the client’s view to the given vector. This can be done using the CalcView hook. Do take note that this may not necessarily mean that your client can see what’s going on on the given vector, as the server only sends data about entities that are in the PVS of the player. Use AddOriginToPVS on the server to solve this.