This one’s a doozy but I’m curious nonetheless. I’m looking to have an object and have the interior of that object away, outside the main world. The object (e.g. a plane or a space ship) can move freely as it likes however the interior remains stationary and allows the player to run around inside it. The interior will be larger than the object but it will be proportionately to scale.
I’m trying to get it so that if the player looks out a window, instead of seeing a blank wall he will be looking at the outside world, as though he were standing in the main object and looking outwards. I’ve attached a diagram below.
Has anyone had any experience in simulating the camera like this?