Yeah, I’m a bit of a noob
[editline]5th September 2017[/editline]
Ok, nevermind… I figured out how to use it, but obviously it holds it until you let go, which means it spawns multiple…I found the wiki page that explains how to make it only do it once per use, but I can’t quite figure out how to put it all together…
***function ENT:Use(a , c)
local vehicle = ents.Create( “comsu_assassin” )
if ( !IsValid( vehicle ) ) then return end // Check whether we successfully made an entity, if not - bail
vehicle:SetModel( “models/suits/neo_heavy.mdl” )
vehicle:SetPos( Vector( 0, 0, 100 ) )
Wanna make that only happen once basically each time I press E.
Here’s the wiki link: https://wiki.garrysmod.com/page/Entity/SetUseType
But I just can’t merge the two!