I’ve already made a topic about this ages ago but it didn’t get much attention. So here I made a second topic in which I try to explain the idea a little bit better and hopefully it will get a little bit more attention.
I don’t know how this would be made but I am quite sure it’s possible some how. The basic idea is a tool which would place some sort of constraint between two props. This constraint would operate as two non-physical and non-rendered gears of various sizes. It would work a little bit like an advanced ballsocket tool but not only allowing a 1:1 ratio between the two desired props or entities. This ratio would determine the speed and magnitude of each prop. For example, if two props are constrained with a 1:2 ratio then one of the objects would spin with the double speed yet with half the magnitude of the other object.
Additionally it would be very useful if this tool would have a wire controller so you in real time would be able to update the ratio between the two abstract gears. This would allow for gear free, lag free and effective vehicle transmissions, CVT transmissions, differentials with different lock rates and basically anything with gears in it. It would take Garry’s Mod vehicle constructing to yet another new level since Satri-Ali’s Wheel2 mod.