Replacing Default Content via Workshop

I’m curious about this because I found a certain addon that replaces the flatline sound on death with the Inception horn, but when I uploaded my combat boot sounds for the footsteps they don’t work.

Is there a reason for this? If there’s something else I have to do please let me know.

Anyone? I kinda need to get this fixed.

Maybe the inception sound was named differently from the flatline sound and a lua hook was used on player death?

[editline]14th May 2012[/editline]

I found you a hook too

Make customstep.lua (or however you want to call it) inside lua\autorun
[lua]
local mySound = Sound(“path/to/your/footsteps.wav”)
function GM:PlayerFootstep( ply, pos, foot, sound, volume, rf )
ply:EmitSound(mySound) – Play your footsteps.
return true – If you don’t return (end the function), the engine will proceed to play its own footsteps on top
end
[/lua]

If it doesn’t work at first, try making another copy of the lua file inside lua\autorun\client.