Hi I’ve been trying to come up with a solution for setting individual player air acceleration for my gamemode. I’ve been messing with setting velocity manually but I’m not that good with physics. Basically I want to have the global default server air acceleration at 10, and then give an individual player the ability to turn (airstrafe) in the air and keep his full velocity as if his air acceleration was 1000 with lua. Or maybe I could do the opposite and set the global air acceleration at 1000 and limit everyone’s air strafing velocity except that one individual player. So I was wondering how I can replicate specific air accelerations through lua and either get a player to not lose velocity when air strafing or limit everyone else’s air strafing velocity. Thanks for any help or suggestions.