[REQ HELP][GM13] Entity Collisions for base_ai

So I am using the code straight from the Wiki… and it seems that Collisions for Garry’s Mod 13 have changed or something. Entities and Props are able to pass through the model and do not collide with it. There seems to be a 1x1x1 collision at the bottom of its feet.

My question. How do I make the collisions work as they normally would with an actual NPC?

self:PhysicsInit( SOLID_VPHYSICS ) – Make us work with physics
self:SetSolid( SOLID_VPHYSICS )

add these codse below function ENT:Initialize( ) and this should make it a solid.

That results in the 111 physics box mentioned…

Maybe self:SetCollisionBounds( vector_min, vector_max ) in the initialize hook?

Nope. Seems to work fine with the player again, but not with props and entities.