I’m hoping to keep this simple while trying to get the spirit of the idea through. I was thinking it could be pretty rad if somehow in the map seed an admin can control how large the biomes are in game. For example if the first 3 numbers of a seed represented the 3 biomes and their ratio was based on a 0-9 scale it could impact how the map is structured. The numbers after the first 3 would be the physical layout of the map.
First number would be desert
Second number would be snow
Third number would be forest
If I were to use a seed that was: 5551550 it would be an even balance of desert, snow, and forest on the current layout that seed 1550 provides
However if I were to use seed: 1151550 there would be a higher ratio of forest and a lower ratio of desert and snow
And If I were to use a seed that was 0051550 the entire map would be covered in forest
A seed of 0001550 (or 3 equal first numbers) would just run the default seed config for the map
It’s an extremely rough idea, but I have to say I like the idea to allow a little more control of the procedural system.