[Request] Dynamic tickrate adjustability

I don’t know if this is even possible with the current Source Engine but it would be pretty sweet if we could adjust the server tickrate with lua.

E.g. if my player count is less than 20 people I can have a tickrate of 66, and begin reducing it to prevent tickrate fluctuations when more players start joining.

Is this idea even feasible?

I dont think this is possilbe as tickrate is defined in the start parameters.

There are a number of engine constants declared based on the tickrate – changing it to be dynamic would be an extreme amount of work, and not really feasible imo.