Yeah, I’ve decided that since I can rip player models from PSO, I’d set up a thread for anyone that wants one. I know the models are horendously low poly, but still, if you don’t like it, don’t ask for it.
I CAN rip:
Players (the player you create when you start a new file, just give me an image of how they look first and how they are on the proportion scale)
I CAN’T rip:
MAGs, Weapons, enemies, item crates, item boxes, bosses. (I can rip them if and only if I am given action replay codes for obtaining said objects on a character and displaying them in some tiny area. Even then they might not work. I’m trying to emulate in Dolphin, and the Action Replay code support is a little poor.)
I can’t seem to rip most ‘enviroment’ things because DXripper doesn’t seem to take it. They’ll all come out with just blocky normals, no textures.
Well, okay, I CAN rip them but they come like this:
Unless I learn proper C++ and learn how to decode custom model formats I can’t get them natively
Q: Are you going to rig these?
A: MAYBE. I’ll only rig something if I feel confident I can actually do it, I’m new to rigging models, entirely.
Q: Are you going to make playermodels?
A: Even less likely than normal rigging.
Q: Can you export in [FORMAT]?
A: If 3ds supports it (with a plugin or otherwise), yes.
Q: Can you rip models from [GAME-THAT-ISN’T-PSO I & II]
A: Uuuh, this is almost definitely a no. I don’t have III so I can’t rip from that anwyay.
Q: EW, these models are ugly!
A: What do you expect me to do? I don’t know how to prettify models :/
Q: Can you port these to GMod for me? :3:
A: When I look up a tutorial on doing so and decide I don’t want to work on lua, I guess so.
EDIT: For anyone wondering about releases. No, not at the moment. My 3DS ripper has taken a liking to not ripping textures. That and I have other things I want to spend my time on. Sorry
If you want I’ll put up the like 2 models I have, lol. PM I guess.