I have a model of the Prophet of Truth that I got from Halo 3 using Adjutant, which I am now trying to render in Blender.
This is what I’ve got. I’m using the materials and such I got from the game, completely unedited, and rendering it in Cycles, but I can’t seem to get the skin tone to be as light as it’s supposed to be. In the games and such, his skin is supposed to be a fair bit lighter, while here he looks brownish/greenish. How can I get him to look how he’s supposed to look? I don’t quite understand what’s going wrong in the rendering process - do I need to add more light to the scene, do I need to add some kind of node to the material, or what?
This is my node setup for his head:
Also, as a side note - what’s the deal with .tif files? Sometimes I open them in photoshop or the Windows preview and they’re almost unusably transparent or light or miscoloured, but when I apply them to a model in Blender, it shows up perfectly in material view, but extremely dark in rendered view.