Use Ripped RE models, and bring them up to “Nextgen” and “HiDef” standards.
thanks to ghostline, we were able to extract game models from one of the most important
and keystone games in the RE series to date. remake was the center piece of all the RE
games, and hosts just about every RE character in the entire RE series.
it was always my intention to use these models in another CAPCOM game, like RE5, or RE4.
unfortunately RE4’s PC port sucked incredibly… and well RE5 still does not have any mesh
import tools yet. so until then, I’m going to embark on this project to get the remake models
up to speed with current gen specs so when and if RE5 modding comes around, things
will be in order and we’ll still have this nice RE tribute in gmod.
>to clarify this topic was not made to spite DXP’s project. I wanted to help, but people felt
best if I started my own topic. so in no particular order I will be porting my favorite RE characters.
-REUC Monster Pack (pack1 70%done)
[please do not redistribute ragdolls, these are strictly BETAs]
-Nemeisis [ http://www.facepunch.com/showpost.php?p=16326333&postcount=1 ]
-Jill WIP [ http://www.facepunch.com/showpost.php?p=14215472&postcount=30 ] Mirror: [ http://cid-c59ea3c98a300f31.skydrive.live.com/self.aspx/.Public/Game%20Mods/Gmod10/Jillval|_BETA|_gmod10.zip ]
-barry(beta) [ http://rapidshare.com/files/270031937/barry_gmod_aug20_09-prototype.zip ]
Feel free to offer ideas to better the models and their gmod ports.
eventually each ragdoll should have face, eye, and finger posing and should be high resolution
>>>>AUG 14 / 09
resculptured berry’s vest in mudbox and generated normals maps and ambient occlusion for lowpoly vest.
created the spec map, and started work on the high resolution diffuse map.
>>>>AUG 15 / 09
thought I’d change up the pace, and get barry into gmod. I had his model put aside a few years ago, so I opened that up and rigged it with a REUC skeleton. while rigging the model, I discovered I had goofed in 2007 when I extracted the model. I had welded the entire model, and actually welded by too much and the mouth was basically glued shut O_O. So Dumped RE Remake again, and organized files better this time. I have a near complete list of everything in the game… but anyway got barry rigged, just need to come up with a solution about his gun hoslter. having it where it is, I can’t use any spines :\ In the mean while I’ve been now working on the pants in mudbox.
>>>>AUG 16 / 09
Pants were tricky, since half the model’s UVs are shared to optimize the UVs. so I had to delete half the pants in order for the normal projection to generate maps properly. this presented some normal seams and tears
Got tired of the mudboxing, so got barry compiled, and setup the Hl2 materials. spent time experimenting and setting the phong for the model. untilI realised barry was 110% larger then the rest of the HL2 ragdolls. so I have to put eye posing on hold, until I figure out how to correctly scale barry.
Spartan also got intouch with me today, and we discussed ideas about texture maps. I’ll be using and merging alot of his stuff into mine. I also started work on recreating high res gloves. still alot of work to do there.
>>>>AUG 17 / 09
Spent pretty much all my time fixing barry’s weights… um… and there still not right
>>>>AUG 18 / 09
No updates, had to go job hunting, and I been pretty depressed about being unemployed. so today I registered into a temp agancy… and again have been feeling rather sick about that situation. I took a temp agancy job before, and people treat you worse then dog shit. the economy in canada’s pretty shitty now. our government’s obviously lying through there teeth, cause canada’s getting no better!
>>>>AUG 19 / 09
ok here I am at 2AM >_< ha really I should be in bed and up early to to hear back from the employment office… but fuck it. stress, stress,stress
Pop’d in RECVX and did some ripping. thanks to on screen loading or drawing what ever you want to call it. most models will get Tposed in the scene, right before a cinema sequence. meaning I should be able to rip some things in a Tpose from CV. although the problem there is that the hands, bodies and heads are all separated… so this creates a duck hunt for me
…anyway I should head to bed
>>>>AUG 20 / 09
no updates, but YAY got an interview. wish me luck.
>>>>AUG 31 / 09
Sorry, ever since I started this new factory job(btw I make circuit boards) they want. overtime,overtime OVERTIME. working 12-16hour days
…not much I can do, I really need a job to pay the bills and don’t want to come off as unappreciative. jobs in ontario are really sparse these days
the projects gonna be in limbo likely for awhile
REuc > HL2 :: 1054%
Kent > REuc ::414.976
RE1re > REuc :: 161.256% -/94.892