Here is the Second Resident Evil Garrysmod, This one however has been improved tremendously. If you are familiar with the first one, it was extremely buggy, and hardly playable, this one already is more stable and a much needed improvement.
For those of you who aren’t familiar with the original Resident Evil Garrysmod, then I will explain to you about it.
The game is split into 3 stages,
- Preparation Mode
Players gear up in the merchant room, buying, upgrading, and loading up their weapons. Free weapons are available to new players, and free items are available as an added bonus. Players then are teleported to the actual map or they are moved their by other conventional means ( I.E an elevator )
- Battle Mode
Not much to say, this is where the players test their weapons and their skill. Depending on how well each individual player does here determines the amount of money they will receive when they die, or the round ends. Zombies begin to spawn here, and if enabled spectating players will become crows and peck at the survivors.
- End Mode**
Here the players vote for the next map, the difficulty, and the game mode. Its an anti-Climax mode, where everything begins to settle down.
The premise of this game is zombie survival, Survivors are thrown into a map ready to fight the horde of zombies, there are various game modes.
This is the run-of-the-mill zombie fighting game mode, players kill zombies in order to reach a certain kill limit. If this limit is reached, then the surviving players are awarded a bonus for staying alive and keeping others alive, the more people that survive the round, the more money everyone gets.
**- V.I.P ( Very Important Person )
**One player is selected to become a VIP, the VIP is vital for the other survivors, they must protect him for a certain amount of time in order to receive a large bonus. The players who perish in the battle will still earn money if the VIP survives, this game mode is heavily based on teamwork. The VIP has a gravity gun and may snatch items from beyond the reaches of players, and then either supply his team-mates or supply himself.
**- Mercenaries **
This game mode is a competitive fight between all players, who-ever has the most kills wins this mode. Hour-glass objects are placed around the map, and if knifed or run into will increase the time-limit allowing for other players to catch up.
All players work towards a common goal, to escape. Depending on the settings of a map, the players will either split a large lump of cash, or be awarded their own separate share. Depending on the amount of survivors players will receive an extra bonus for good team work, or not so good team work. **
There are 5 different difficulties, Easy, Normal, Difficult,Expert and Suicidal. Each one has their own set of data and rules, The drop rate of items are affected, the spawn rate of zombies are affected, the attack speed of the zombies are affected and the health of the zombies are affected. As time goes on each difficulty begins to reveal how hard they truly are. The harder the difficulty the better the rewards.
In Resident Evil Garrysmod 2 there are 18 guns, and all 18 of those guns have upgradable stats, so go ahead, pimp out your rifle, shotgun, pistol, or smg. Or if your feeling lucky, go upgrade your rocket launcher.
*This will make your gun pack some more punch, dropping zombies just got easier!
Cant aim? Upgrade this to make it just a bit easier.
Run around with a handgun that can hold 50 rounds, don’t worry we won’t complain
- Firing Speed
*Need moar bullets in less time? Few tweaks and your good to go… for a price.
Hate to have to wait? We’ll then you are in luck, new to RE2 the reload speed upgrade.
Avoid zombies, they can be hazardous to your health. If hit by a zombie, players can become infected. Basically its a gradual decline and if you can’t find a cure then you will perish
Players have an inventory that they use to carry around guns, ammo, cures, and first aid sprays. It does have its limits, and you must choose your load-out carefully.
Every Game mode has the classic option, which makes regular zombies most common, and players are only able to shoot through ironsights.
Ironsights increase accuracy and decrease movement speed
Players can vote for the ability to become a crow.
Players can Vote for the time to gear up.
Listen Servers do work, players just can’t grab beyond the invisible walls.
Game play Preview,
[View YouTUBE video](http://www.facepunch.com/#) http://youtube.com/watch?v=7WAJg1zPCiE *
Please I beg you, do yourself a favor and get this content pack, its like 500 + files. Here’s the link, you wont be disappointed.
The beta is going on, the Ip will be 22.214.171.124:27040 **
To map for Re2 your going to need a merchant starting room. A base room that can be used is http://www.mediafire.com/?edtnhn3fnwo
It gives you everything you need to make a map for RE2 except for the map spawn points, which will be called
you are going to need this for the players to get to the actual map. To add it, create an info_player_spawn then right click and goto properties, then type in the name box “Re2_player_round_start” and press enter right after you type that in. Then hit apply.
There are two logic_relays in the start room, they can control map outputs. There is a relay named Re2_Round_Start and Re2_Merchant_end. To add an output that gets called on the start of the map or the end of the map, simply add the output with the trigger “OnTrigger”.
Zombie spawns are called “ent_zombie_spawn”
if you are mapping an escape map, you need to add an entity “func_win” and to trigger the survivors winning, add an input “Win” to it.