[release]I have finished this project enough to release it.
This will allow you to test your gamemode, it mimics the spawning of zombies and the ending of rounds.
**Map-pack: This includes all the maps needed for the gamemode
Merchant Room: http://www.mediafire.com/?edtnhn3fnwo
To map for Re2 your going to need a merchant starting room. A base room that can be used is http://www.mediafire.com/?edtnhn3fnwo
It gives you everything you need to make a map for RE2 except for the map spawn points, which will be called
you are going to need this for the players to get to the actual map. To add it, create an info_player_spawn then right click and goto properties, then type in the name box “Re2_player_round_start” and press enter right after you type that in. Then hit apply.
There are two logic_relays in the start room, they can control map outputs. There is a relay named Re2_Round_Start and Re2_Merchant_end. To add an output that gets called on the start of the map or the end of the map, simply add the output with the trigger “OnTrigger”.
Zombie spawns are called “ent_zombie_spawn”
Put keyvalue <Disabled> and value <true> to disable them on start, then to activate them use the input “Enable” or to deactivate use the input “Disable” or “Kill”
if you are mapping an escape map, you need to add an entity “func_win” and to trigger the survivors winning, add an input “Win” to it.
[/Release][release]**Moar info: **http://www.facepunch.com/showthread.php?t=897052[/release]
RE2_REBIRTH has been completed. - Made by RichardMcRich
http://www.mediafire.com/?zdhhgmkw3jm The game itself.
http://www.mediafire.com/?knit0ebneyu Models and materials with some sounds
http://www.mediafire.com/?zzdjyczyght ALL the music (there’s a lot, but it’s worth it)
http://www.mediafire.com/?tnntefzf2ww The other sounds that didn’t fit in the other zips
http://www.mediafire.com/?gufmyggmnjz The maps
IP is 220.127.116.11:19870.