Resident Evil: No-Name Badasses

Description
USS member HUNK, and Ada’s lacky “Agent”; the no-named badasses of Resident Evil.

Features
Bodygroups for pretty much everything. Fingerposing, valve biped bone names.
**
Credits**
Capcom for the original assets, BlooCobalt for model hacking\rigging, -Rusty- for the fantastic re-skinning, UVs and model work on HUNK.
Squiddy, RustledJimmys, MLC, CSLeader, and Ninja_Nub for the poses.

**Pictures
**

http://cloud-2.steampowered.com/ugc/3335220983077727989/D5963A9797E0B555C1DCD3BDC8D34E1FD71B414E/

https://dl.dropboxusercontent.com/u/166582232/2014-04-05_00001.jpg

http://cloud-4.steampowered.com/ugc/595906509723940007/2BB48391DC560B1167151CEF28DDCA8D251D639F/

http://cloud-3.steampowered.com/ugc/595906509723952225/3A7C8A7689A961A2A213AF1228AE670433301878/

http://fc01.deviantart.net/fs71/f/2014/019/d/a/hunkalicious_by_edyremfp-d72sgyb.jpg

http://cloud-3.steampowered.com/ugc/595906509724010404/745E1C6BE1D9FC5B79E82D688086FA180A780DEE/

Download
https://dl.dropboxusercontent.com/u/9274354/download_workshop.png =Gmod Version Workshop

Notice
If there are any outstanding bugs please tell me about them so I can fix them promptly!

Update 1 Changelog:

  • Updated physics
  • Fixed fingerposing to be like that of valve standard
  • Added Agent’s helmet as a prop
  • Added a skin to HUNK and HUNK’s helmet to make the eye darker and not glow

Badasses for sure.
Nice work.

Nice mate! About time (I think) that someone got some more U.S.S Members into Gmod. I’m impressed!

I thought you released these awhile ago? What’s new with them?

And again, awesome release Bloo!

Nice release! Although Hunk is missing some bodygroups I think, I might be wrong though.

Coo’

bloocoo’bot

But yeah, nice release. I’m having fun with them. c:

Agent was released but he had some issues and wasn’t on the same skeleton as some other RE ports I did, I’m trying to keep all ports on the same skeleton now due to bonemerging so you can mix & match gear (BSAA gear is in some of the pics).

He isn’t missing any, he doesn’t look like he does in the screenshot (1st one) because that’s the BSAA gear bonemerged over his default kit toggled off.

Oh okay, so that explains that one bodygroup with his torso half missing. That’s cool.

u totes use da wrong pic i sent a while ago mayn:

das okei.
Great work, keep it up!

love it

hey,
Would mind posting a smd versions?

[editline]1st April 2014[/editline]

hey,
Would you mind posting a smd versions?

A problem a found. Well, sorta’ problem.

You know the stand tool? If you use it on the Hunk model well… This happens.

http://hostmypicture.com/images/problem2.jpg

It’s not a massive problem, just a thing. I mean you could manually stand it aswell.

I’m not actually sure why this happens but it’s hilarious, I’ll try to fix it though.

A little off topic, but would anyone be kind enough to point me towards some nice tactical weapons to use with these models. I have the Neotokyo weapons pack but thats about it, need to step up the arsenal.

Oh nice work! Thanks blocobalt for you job.

does anyone know why the workshop file won’t work with Gmadconv? It says the given path’s format not supported. Same thing with the RE6 sherry birkin model. Wanted to put these in SFM.

I’ll make a SFM specific version later, they won’t work anyways due to the model being compiled with the L4D2 studiomdl compiler. For some reason (makes no sense to me) anything I’ve compiled using this works in gmod but does not work in SFM. I tried using other ones but they usually refused to compile due to an access violation error which is from having too high bodygroup count or polygon count or something.

Compiling separate versions with the L4D2 and SFM tools works fine, though.

Sure, here: http://forum.facepunch.com/showthread.php?t=1295651

Update 1 Changelog:

  • Updated physics
  • Fixed fingerposing to be like that of valve standard
  • Added Agent’s helmet as a prop
  • Added a skin to HUNK and HUNK’s helmet to make the eye darker and not glow