Resolution 3D2D Text?

Well, I’ve searched for how to draw text in 3d, and i found a post by Crazy Quebec on how to do so (http://www.facepunch.com/showthread.php?t=830112&highlight=3d+text). Now, what im wondering is how do i make the resolution better, because curently its extreamly low. Is this possible, and if so, how would i do this??

The Code:
[lua]
function ENT:Draw()
self.Entity:DrawModel()
local ang = EyeAngles()
cam.Start3D2D(self.Entity:GetPos() + Vector(0,0,20), Angle(0,ang.yaw,ang.roll) + Angle(0,-90,90), 1)
draw.SimpleTextOutlined(“TEST”, “ScoreboardText”, 0, 0, Color(255,255,255,255), 1, 1, 2, Color(0,0,0,255))
cam.End3D2D()
end
[/lua]

What is looks like:

http://img517.imageshack.us/img517/3694/gmconstruct0000z.jpg

Try using surface.CreateFont, but make the size of the font a lot bigger. It’s possible that 3d2d is just trying to take a small font and blow it up.

For example,


surface.CreateFont( "ScoreboardText", 128, 400, true, false, "testFont" )