So I’ve really got a handle of basic LUA and the Source engine, I was looking over the internet to see on how to create more advanced NPC behaviours. I made a basic Nextbot from the Garry’s Mod wiki and I get the general idea behind it. I could spam all day on how to program some advanced behaviours, but it just feels like a dead end for me here. I’m looking for some sites, tutorials, and so on that go deeper into making a more advanced NPC’s for video games ( or GMOD).
You can look here for resources on Nextbot, but if you want to implement something complex you’ll have to make it yourself, there’s not really a set way to do anything. Garry’s Mod isn’t really a good start for working with AI, but you can make it work similar to how people have made AI in Roblox using traces and whatnot.
Unrelated to GMod but related to AI stuff, this youtube channel has a lot of AI analysis from different games including model approaches, Maybe you can find your favorite and try to imitate as a start: https://www.youtube.com/channel/UCov_51F0betb6hJ6Gumxg3Q
Thank you very much for finding this gem.
Here’s a great repo of Nextbot examples made a while ago.