I am sorry if this was already posted somewhere, but I wasn’t able to find anything.
Basically, I am trying to restrict players from using certain playermodels (by switching to a different one). So far I tried this:
function ModelBlock(ply) if ply:GetModel() == "models/player/breen.mdl" then print("Chosen model: "..ply:GetModel()) ply:SetModel("models/player/kleiner.mdl") print("Currently set model: "..ply:GetModel()) end end hook.Add( "PlayerSpawn", "SpawnHook", ModelBlock )
However, this doesn’t work for some reason - even though the script actually prints out
Chosen model: /models/player/breen.mdl Currently set model: /models/player/kleiner.mdl
I still have the chosen model, and it prints out the same on every respawn. I also tried another approach:
if(ply:GetInfo("cl_playermodel") == "breen") then ply:ConCommand("cl_playermodel kleiner") end
however that seems “delayed” by one death - I first get the chosen model and I have to die once to actually get switched to the forced one.
So, is there any “right” and working way to do this? Any help will be greatly appreciated.