Hello everyone. Got a suggestion here.
Rust IS a game about “realistic” survival. The hunger/cold status is a proof. The broken legs making you slow and unable to run for a couple of seconds is another proof.
So, I thought about it. When you get killed, you’re informed about where you took the fatal shot, whether it’s in the head, the wrist, the leg, the throat…
Each and everyone of there should have a specific (temporary) effect on your visual UI. Examples:
-If you take a blow to the head (with a rock for example), you get dizzy. Your FOV becomes blurry and you stumble for a few seconds
-If you take a bullet or a blow to your arm, you’re not gonna be able to aim properly for a few seconds. The recoil would be harder to control.
-If it’s in the leg, you’re gonna be slow and stumble for a while
-If you take a blow to your second leg, you will fall on your knees and be unable to walk temporarily. If it’s in your second arm, you won’t be able to hold a weapon properly. Your shots will be extremely inaccurate and the recoil will be very high.
It’s only a suggestion. But people would be more reluctant to carry a lot of equipment, as they will be more vulnerable if they try to attack someone who has weapons. Please give your suggestions, or try to improve mine.
(It’s for the experimental branch, I know the current one’s not gonna be updated anymore)