Hey Guys! Carocrazy132 AKA Mike Check here. I’ve been working on the old Onslaught Evolved 1.9 gamemode for a few weeks now and thought I’d share what’s going on.
First off, you’ll notice the addition of a wave counter, this made a huge difference and made me feel like I could actually progress in the game.
Since spawn icons look sexy now there was no more need to use spinning ugly DModelPanels, I added some more props and the price calculation is now almost directly 1/2 of its mass, letting you know which props are stronger by how much. I may soon cut that price to 1/4.
Icons on the class page are much smaller to account for new weapons gained as you level up your…
Proficiency skills! You can now upgrade how good you are at a class with money, unlocking new weapons, and higher stats.
I took off the labels for what exactly you killed and simply had it show the points you got where you killed the enemy, then drift off into the air.
This helps you really feel the impact you’re making on the battlefield.
You will not see other players kills, but you will see all of your own including turret kills, etc.
Double Kills / Round Bonuses / Etc are still on the right hand side of the screen.
Oh! and there are new (manual) turrets too!
The latest stable version of the gamemode is running at
Mike’s Onslaught Arena – 18.104.22.168:27015
I may make the gamemode public once it is built upon a little more.
I think these are large strides from Onslaught Evolved 1.9, and it really does feel like a whole new game.