**Richard Burns’ Surfing
**Richard Burns’ Surfing is an unique gamemode developed for Garry’s Mod. It’s the one of the many racing gamemodes for Garry’s Mod but the only one that utilizes surfing as a style of racing.
I’ve always wanted to develope at least a kz-style( try to beat the best times ) mod for surfing, and once I started developing, it eventually evolved into a Mario Kart-style racer.
How does it work?
In Richard Burns’ Surfing, once you join a server you can enter the race queue. The race starts when the timer has run out and there are at least two players, or if all the players have entered the queue.
When the race starts, all of the players are dropped on the surf at the same time, and now they just have to be the fastest to get to the finish line or complete the set amount of laps( default is 3 ).
This game features a checkpoint system, which ensures that once you drop from the surf you don’t have to start again all the way from beginning but instead, you get dropped at the last checkpoint you hit.
Also, a fairly numerous amount of powerups are going to be in. Ranging from missiles to earthquakes( POW-block anyone? ) this is what is going to be the most hooking feature in this game. By hitting a box you
get a powerup drawing( lottery? ) screen that eventually gives the powerup for you, and you can use it usually by clicking with your mouse. The powerups are going to be given in an order that helps the leading
player the least, in a similar fashion to Mario Kart. That means that as a leading player, it’s impossible for you to even get a boost powerup, let alone a star that grants you invincibility and speed for some time.
What is currently missing / how much of the gamemode is ready etc?
I would say a 40% of the gamemode is done at the moment. There are still many bugs and still I have to figure out a lot of things that are going to affect the gameplay. What the gamemode misses the most are the details.
I’m not a fast artist, if I have the time I can do all the materials and music and stuff for the game but it’s going to take time. At the moment I’m trying to concentrate on making the game play better and
coding new powerups. What that basically means is that this game doesn’t look audiovisually appealing in any way at this moment, but I hope you got hooked by the idea.
Now for some content:
**[TABLE=“width: 500, align: left”]
Got a powerup from a box like those in the pic, showing the random powerup screen
Second lap, going to get another powerup
Got a boost powerup( upper right corner )
Oops, dropped from a surf. Oh well I’m glad the game has checkpoints!
Finished the map first, no time showing yet though
Showing the tools I coded to help set up the map, spawn maker
Box spawner, just spawned a box and the ghost is your next box( left click to set pos, right click to spawn )
Removed the box that I spawned before
Endzone making tool, you can set it’s initial position and boundaries by just clicking somewhere, or once you have an active endzone, you can press E to start morphing (freezes you and you can control the brush with W,A,S,D,space,ctrl, and shift to shift pos with previously mentioned controls )
Spawned and removed the endzone
What can I do to help?
I’m planning to start a FP-private alpha test in the next couple weeks, so be sure to check this thread continuously to know when it’s gonna start and how you are able to get to the server. I hope
to get lots of players to give feedback and to test how this plays with a full server( 16 players! Though I don’t know if my home server can handle that )
So give feedback now, and be prepared to get to play this gamemode!