I’m porting some models from World of Warships, but they are too complex to be compiled as single models. So I’ve thought about splitting them into 4 bodygroups (bow, midfront, midback and stern) which should work. The problem is that some of those bodygroups will have turrets on them, and I want to rig them so they can be rotated.
This is one of the models I’m porting, in this case I would need to rig 2 of the bodygroups (mid-front and mid-back) because they have turrets on them:
My question is, do I need to create a skeleton for each bodygroup before exporting them to .smd? Will the different skeletons conflict with each other after compiling the bodygroups into a single model?